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Meer's Story
by Graeme Williams
The earliest part of my life was
spent on the road with a band of gypsies, an extended
family really. We had about seven caravans pulled by
horses, some goats, and four guard dogs. Most of our time
was spent moving from one place to another -- stealing
from one place, selling in another. There was legal
trade, it provided a front for the other stuff.
Our band was mainly human (including my mother), but
there were several half elves, most notably my father. I
take more after my mother, though I do have some elvish
traits -- my night-sight's pretty good, for example. Any
resemblance to an elf is somewhat overshadowed by the
gypsy ancestry.
My early teachings were predominantly from my father.
He used to joke that the first thing he taught me was to
crawl silently, telling many wild, and wholly inaccurate
stories of me sneaking off on my own without making a
sound... Until recently, he'd taught me all my thieving
abilities. In town we'd sometimes work as a team, dad
would do the lifting and I would do the stashing -- I was
only seven or eight at the time. It felt good too, living
on the edge, the thrill of almost being caught, and the
excitement of seeing what we'd got at the end of the day.
Although my father was a rogue, he was an honest one.
Everyone used to trust him, him and my mother stopped
many an argument or brawl with their calm words. I
suppose my father was the trail-boss, though we worked
more as a co-operative.
Mother's trick in town was palmistry and the like. Not
that she knew how to do it, other than to make the
recipient happy (and to report a likely 'customers' to
dad.) Everyone had to do something, on the road or in
town. On the road, the animals needed looking after (my
job), the carts needed driving, scouts, guards, etc. In
town it was the same, everyone had to do something --
there is always some way to scheme some money somehow in
town. Many people don't realise it, but trekking from one
place to another costs money, what with the tolls, taxes,
bribes, protection, not to mention the running repairs on
the carts and animals, and food for us and the animals.
All this was summed up by the phrase "You got to do
something, in or out," meaning in or out of town.
And then one day the world ended. I don't remember
anything about what happened, it's as though my life was
broken in two and tied back together. I go back there
sometimes, to sit and think, but there's nothing, nor
wound, nor sore, nor ache. My mind simply wiped the whole
event clean away.
Marjura found me, crying my eyes out under a bush, and
took me home. She'd been out collecting a certain rare
plant that only grows near where I was found. I was about
ten at the time. Years later, Marge told me about what
had happened, or what she thought must have happened. We
were a day out from New Figon on our way to Sudanos. We'd
set up camp for the night. Then bandits struck. Everyone
had been slaughtered. All but me. What hadn't been taken
was set alight. Marge built a pyre. All that remained of
my life was a pile of ashes and me.
My life was certainly turned upside down, but Marge
made me work hard, helped me to overcome the trauma -- I
wouldn't have survived without her. Marge was horrified
when she discovered that I couldn't read or write. With
some determination, she set about teaching me. She taught
me magic too. Marge also taught me herblore (Marge can
identify any plant at 100yds, and tell you how healthy it
is.) One of the routine tasks that I loved the most was
going on walks collecting the various plants and fungi
that she uses in her concoctions. Most of her concoctions
aren't magical, she maintains that if you can do it
without magic do it without magic, "saves
resources" she says.
This is probably a suitable time to tell you a bit
about Marge. She calls herself a witch rather than mage.
The only other mages I've seen (with one exception) have
been in New Figan -- they walk around as though stuffed
with their own importance. Marge is a competent teacher,
I have learned a great deal from her. Her researches tend
towards nature, but don't call her a druid to her face --
she has no truck with religion, if she needs help she'll
ask whoever or whatever's in the best position to help.
Nature is not necessarily the best help for itself.
There's one character who pops in now and again,
Jereen. Jereen's an old one, nutty as a fruit-cake at
times -- calls herself an Arch-Witch. Jereen comes from
New Figon, a thriving cosmopolitan port a couple of days
walk away. When she comes round, Marge and her lock
themselves away in the study for days. (Note: the study,
unlike most abodes, leads off from the kitchen. The study
has its own laboratory, however, some parts of a
preparation need to be done in the kitchen -- or even
outside.)
The people of Morlepp come to Marge in times of
crisis. She gives her services for free, and the
villagers don't abuse the privilege. They have a great
deal of respect for her, and for good reason. Once,
before I came here, she took on a whole bunch of
marauders who thought that the village was an easy
target. No-one's dared to have a go since. On the whole
though, the problems are fairly minor.
I first went back to Pyre Glade, as I'd come to call
the place, when I was about sixteen, collecting the same
plant as Marge had done. It was just like any other
glade. I'm not sure what I expected to feel, but all
there was, was emptiness.
My knowledge of the local area is pretty much confined
to the village and parts of the surrounding countryside.
For a couple of years it's mainly been just me collecting
Marge's plants and what-have-you. There are a few plants
that Marge won't let me tackle; the magic is too strong
in some of them. The town I know pretty well because of
my activities with the guild, Marge rarely goes there.
That brings me back to the other side of my character.
It was a couple of years ago, on one of Marge's visits to
New Figon. On the road, our stays in towns were
occasional and only for short periods. You had to take
stock of what was going on pretty quick to make money
fast so that we could leave before the guilds or the
guards caught on. And, because old habits die hard, I
fell back to the old ways. Unfortunately, being a bit
rusty to say the lease, someone spotted me. I managed to
get away, but got lost in the process. I ended up in a
dead end alley, and just hid until I'd caught my breath.
When I'd got hold of myself, and all seemed quiet, I
crawled out, only to discover a man, about 24-5, leaning
against a wall watching me.
"Been up to no good then" he said.
"I got frightened 'cos I got lost" I said.
It was all I could come up with.
"Not the sort of place for a girl your age to be
lost. Especially a girl with a pouch of money in 'er
'and."
Guiltily, I glanced down at he pouch, with the all too
obviously cut strings. Not much I could say really, apart
from shrugging my shoulders. Magic-wise, I could only do
a couple of cantrips, none of the, were going to help me
out of this predicament.
"You'd better come with me, and you'd better give
me that pouch."
I passed him the money, and followed him back out of
the alley. He kept his eye on me, not giving me the
chance to escape, and led me to a house nearby. This
turned out to be an entrance into the thieves guild.
Well, to cut a short story even shorted and to protect
the guilty, I ended up joining the Sunrise Guild, one of
the two guilds in New Figon. The other is the Guild of
Leaves, an evil bunch that operates mainly in East
Harbour.
I wasn't surprised to find Marge near the guild
entrance. She had a go at me, but over the following
weeks relented, and allowed me to go to town regularly.
So now my current life is still split between two lives,
Thief and Mage.
The man I met in the alley was Jack Luten. Jack, or
Lootin, as he was called, became my guide. When a new
thief goes on "the rounds," they have a more
experienced guide to help them out. We've been friends
ever since. We were lovers for a while, but it didn't
really work out.
Now I realise how fragmented my life has become --
split between doing the rounds and the theory and
practice of magic. Pyre Glade offers no solution to what
happened -- the cause of the jigsaw that is my life at
the moment. The time has come to use the crafts that I
have been taught. To complete the jigsaw. And maybe to
find the bastards that created it.

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