D&D Party Spell Library
Contents
Dungeons and Dragons
    What Is It?
    Campaign Overview
    Party Journal
    Party Spell Library
        Spell Book Vol. 1
        Spell Book Vol. 2
        Spell Book Vol. 3
        Spell Book Vol. 4
        Set Spell Book
        Researched Spells
    Party Reference
    Private Party Page
    Rule Expansions
    Site Map
    Guestbook
                          

Gray's Web Site
  Spell Book Volume III
Level 1
Name School Range, Components, Duration, Casting Time, Area of Effect, Saving Throw Pages Ref.
Charm Person Ench 120 yards, VS, Special, 1 segment, 1 person, Neg 4 PH2 132
Grease Conj 10 yards, VSM, 2 rounds + 1 round/level, 1 segment, 10 foot x 10 foot square, Special 1 PH2 135
Magic Missile Inv 60 yards + 10 yards/level, VS, Instantaneous, 1 segment, 1 or more creatures in a 10 foot cube, None 3 PH2 136
Mending Alter 30 yards, VSM, Permanent, 1 segment, 1 object, None 3 PH2 136
Mount Conj 10 yards, VSM, 2 hours + 1 hour/level, 1 turn, 1 mount, None 4 PH2 136
Patternweave Div, Wild 10 yards, , 1 round, 3 segments, 10 foot square, Special 3 TM 20
Sleep Ench 30 yards, VSM, 5 rounds/level, 1 segment, 15 foot radius, None 1 PH2 138
Spider Climb Alter Touch, VSM, 3 rounds + 1 round/level, 1 segment, 1 Creature, Negates 2 PH2 138
Swim Alter 12", VSM, 3 rounds/level, 1 round, 1 creature, None 2 OA 77
Level 2
Name School Range, Components, Duration, Casting Time, Area of Effect, Saving Throw Pages Ref.
ESP Div 5 yards/level (maximum 90 yards), VSM, 1 round/level, 2 segments, 1 creature per probe, None 7 PH2 141
Flaming Sphere Fire, Inv 10 yards, VSM, 1 round/level, 2 segments, 3 foot radius sphere, Negates 3 PH2 141
Levitate Alter, Space 20 yards/level, VSM, 1 turn/level, 2 segments, 1 creature or object, Negate 3 PH2 143
Locate Object Div, Space 20 yards/level, VSM, 1 round/level, 2 segments, Special, None 2 PH2 143
Maximilian's Earthen Grasp Alter, Earth 10 yards + 10 yards/level, VSM, 3 rounds + 1 round/level, 2 segments, 1 Creature, Special 7 TM 22
Web Inv 5 yards/level, VSM, 2 turns/level, 2 segments, 8 x 10' cubes, Neg. or 1/2 6 PH2 146
Level 3
Name School Range, Components, Duration, Casting Time, Area of Effect, Saving Throw Pages Ref.
Blink Alter, Space 0, VS, 1 round/level, 1 segment, Caster, None 5 PH2 147
Far Reaching I Alter, Meta 0, V, Special, 2 segments, Special, None 5 TM 25
Fly Alter Touch, VSM, 1 turn/level + 1d6 turns, 3 segments, 1 Creature, None 4 PH2 149
Haste Alter, TimBC, Time 60 yards, VSM, 3 rounds +1 round/level, 3 segments, 40 foot cube (1 creature/level), None 4 PH2 149
Lightning Bolt Inv 40 yards + 10 yards/level, VSM, Instantaneous, 3 segments, Special, Half 3 PH2 151
Maximilian's Stony Grasp Alter, Earth 20 yards + 10 yards/level, VSM, 5 rounds + 1 round/level, 3 segments, 1 creature, Special 5 TM 26
Pre-recoup Nec, TimBC, Time Touch, VSM, Permanent, 7 segments, 1 Creature, Negates 8 Time
Slow Alter, TimBC, Time 90 yards + 10 yards/level, , 3 rounds + 1 round/level, 3 segments, 40 foot cube, 1 creature/level, Negates 4 PH2 153

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