D&D Party Spell Library
Contents
Dungeons and Dragons
    What Is It?
    Campaign Overview
    Party Journal
    Party Spell Library
        Spell Book Vol. 1
        Spell Book Vol. 2
        Spell Book Vol. 3
        Spell Book Vol. 4
        Set Spell Book
        Researched Spells
    Party Reference
    Private Party Page
    Rule Expansions
    Site Map
    Guestbook
                          

Gray's Web Site
    Spell Book Volume I
Level 1
Name School Range, Components, Duration, Casting Time, Area of Effect, Saving Throw Pages Ref.
Age Self Nec, TimBC, Time 0, VSM, Permanent, 3 segments, Caster, None 2 Time 6
Burning Hands Alter, Fire 0, VS, Instantaneous, 1 segment, 5 foot arc of 120 degrees, 1/2 6 PH2 131
Colour Spray Alter 0, VSM, Instantaneous, 1 segment, 1d6 creatures in 5 x 20 x 20 foot wedge, Special 6 PH2 132
Conjure Spell Component Conj, Meta, Space 1 mile/level, VS, 1 round, 1 segment, 3 components/level, None 4 TM 17
Dancing Lights Alter, Fire 40 yards + 10 yards/level, VSM, 2 rounds/level, 1 segment, Special, None 2 PH2 133
Detect Magic Div, Meta 0, VS, 2 rounds/level, 1 segment, 10 foot wide path, 60 feet long, None 3 PH2 133
Enlarge/Reduce Alter 5 yards/level, VSM, 5 rounds/level, 1 segment, 1 creature or object, Negates 5 PH2 133
Find Familiar Conj 1 mile/level, VSM, Special, 2d12 hours, 1 familiar, Special 2 PH2 134
Fire Burst Alter, Fire, Inv 5 yards/level, VS, Instantaneous, 1 segment, 10 foot radius circle, Negates 3 TM 17
Hornung's Guess Div, Wild 300 yards, , Instantaneous, 2 segments, Special, None 3 TM 17
Identify Div, Meta 0, VSM, 1 round/level, Special, 1 item/level, None 6 PH2 135
Murdock's Feathery Flyer Alter 0, VSM, 1 round/level, 1 segment, Caster, None 1 TM 19
Nahal's Reckless Dweomer Inv, Wild Special, , Special, 5 segments, Special, Special 1 TM 20
Read Magic Div, Meta 0, VSM, 2 rounds/level, 1 round, Special, None 2 PH2 137
Unseen Servant Conj 0, VSM, 1 hour + 1 turn/level, 1 segment, 30 foot radius, None 3 PH2 138
Level 2
Name School Range, Components, Duration, Casting Time, Area of Effect, Saving Throw Pages Ref.
Alter Self Alter 0, VS, 3d4 rounds + 2 rounds/level, 2 segments, Caster, None 4 PH2 139
Chaos Shield Abj, Wild 0, VS, 1d10 rounds + 2 rounds/level, 2 segments, Caster, Special 2 TM 21
Hornung's Baneful Deflector Inv, Wild Touch, VSM, 2 rounds/level, 2 segments, One Creature, None 7 TM 21
Melf's Acid Arrow Conj 180 yards, VSM, Special, 2 segments, 1 target, Special 3 PH2 144
Summon Swarm Conj 60 yards, VSM, Special, 2 segments, 10' cube, Neg. 6 PH2 146
Level 3
Name School Range, Components, Duration, Casting Time, Area of Effect, Saving Throw Pages Ref.
Alternate Reality Alter, Wild 0, VSM, Instantaneous, 3 segments, Creature Touched, None 7 TM 24
Fire Ball Fire, Inv 10 yards + 10 yards/level, VSM, Instantaneous, 3 segments, 20 foot radius, Half Damage 3 PH2 149
Flame Arrow Conj, Fire 30 yards + 10 yards/level, VSM, 1 round, 3 segments, Special, None 3 PH2 149
Sepia Snake Sigil Conj 5 yards, VSM, Special, 3 segments, 1 sigil, None 7 PH2 153

Previous | Top of Page | Next

 

Copyright © 1997-2000 Graeme Williams
Email: webmaster@gwilliams.org.uk