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Contents Dungeons and Dragons What Is It? Campaign Overview Party Journal Party Spell Library Spell& Book Vol. 1 Spell& Book Vol. 2 Spell& Book Vol. 3 Spell& Book Vol. 4 Set Spell&nmsp;Book Researched Spells Party Reference Private Party Page Rule Expansions Site Map Guestbook |
Researched Spells The spells listed here have been researched and approved by our DM. Their efficacy is partly determined by a research roll. This means that they may be too weak or more powerful than their level implies. Another source of new spells can be found in the Rule Expansions. Here you will find the Book of Time, which lists the spells for the elemental school of Time. To date Meer has only had time to complete the research of one spell. More are in the pipeline... Level One Remove Trap (Alteration)
This spell improves the ability of the caster to
remove a trap by 6% per level. This means that a 2nd
level thief-mage who normally has a 25% chance of
removing a trap would have a 37% of removing a trap in
one segment by casting this spell.
Concussion Bolt (Air, Evocation)
This spell causes concussion bolts to
travel through the air to their intended targets. The
mage must be able to see the target(s) to hit them, but
they can be in melee, or partially obscured. Each bolt
does 1d4+1 points of damage.
For every two levels of experience the
mage gets another bolt, which can be fired at the same,
or a different, target within the area of effect.
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