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Contents Dungeons and Dragons What Is It? Campaign Overview Party Journal Party Spell Library Party Reference Private Party Page Rule Expansions Mage Expansion Metamagic Miscellaneous Nonweapon Profs Degrees Spell Research Scroll Scribing Alchemy Book of Time Levels 1 & 2 Level 3 Levels 4 & 5 Level 6 Levels 7 & 8 Level 9 Site Map Guestbook |
Book of Time
- Level 9
This is the ultimate haste spell. Whilst it lasts but one round, the recipient is hasted by a factor of up to the caster's level. The recipient may attack normally, and move normally for each such accelerated round. The recipient moves and attacks on every initiative segment, starting at 0, the round after the spell is cast; until the number of accelerated rounds is exhausted. Because of their high speed, auto accelerated characters can only be hit by a natural 20. The recipient may cast one spell per five accelerated rounds. They also get +4 to hit. E.g. A twentieth level mage auto accelerates a 15th level fighter/mage: The fighter/mage can cast spells on initiatives 0, 4, 9 and 14; on the remaining 16-20 initiatives he can attack twice, or possibly more. After this frenzy the fighter/mage must spend 2 turns resting due to total bodily exhaustion. Because this spell accelerates the metabolism of the recipient, the recipient becomes exhausted and must rest for 1 round per round that they were accelerated. The recipient also ages one year. The material component is a chutney of chilli, liquorice, garlic and ginger, which must be consumed by the recipient.
This spell is the same as Sands of History except that the mage may scan forwards as well as backwards through time. The material component is a crystal ball, which is not destroyed in the casting of this spell.
The recipient of this spell is able to perform actions, which always result in the optimal solution of a problem. The individual does not necessarily know why these actions take the Occum's razor, though they may be able to figure it out later. Though this spell is possibly wasted in such a circumstance: in combat the recipient will always hit on a 2 or more, for maximum damage, all of their attack sequences occur at least one segment before any of their opponents, and only a natural twenty can hit them. Likewise, if they are casting spells, then the DM must modify their initiative,, if it becomes important; they will also cast the optimal spell at their disposal. It probably doesn't need saying, but any saving throw will also be made on a 2; a recipient who is a cleric may turn any undead that he is capable of turning on a 2; etc. The material component is a diamond worth not less than 5000 GP.
This spell is a means of communicating across space, planes and forwards through time. Any message can be sent, to either a given individual, a given place or to the locale of a given object. The accuracy of when this message arrives at the desired destination depends upon several factors:
The material component is a load hailer made of gold, worth at least 3,000 GP.
This spell is a powerful teleport. Its prime function is to enable the caster to travel at will forwards, and backwards, through time. The caster may take with them 1 additional traveller per 2 levels of experience. All such travellers must link hands with the caster and form a circle. Due to the ever shifting nature of the planes, time travellers may also teleport across any plane, even if no temporal travel is performed. Such teleportation will however increase the likelihood of inaccuracies occurring in any temporal displacement effected. There is no possibility of spatial error with this teleport.
The total temporal accuracy is relative to the amount of time being travelled through. To calculate the total temporal accuracy, add the location and epoch adjustments to any planer shifts. N.B. several spells in the book of time are designed to aid travel by this means; it is possible to research an epoch thoroughly and study a location carefully by use of such spells as forescan or time scan. The material component is an arrow carved from platinum, worth at least 5,000 GP.
This spell is often known euphemistically as Timestore Soul. This spell takes the soul of the creature touched and sends it forward through time to the Armageddon of the plane upon which it is cast. The victim's soul lies at a place beyond the reach of any known form of magical restoration. The victim becomes a living automation capable of basic biological function, but incapable of acting or thinking with volition. This spell is so named, void, because it's effects are so similar to the card of the same name from the Deck of many things. The material component is a large diamond, worth at least 10,000 GP. |
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Book of Time Copyright © 1995 Andrew Neadley
Web Design Copyright copy; 1997 Graeme Williams.
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