D&D Dungeons and Dragons
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            Book of Time
                 Levels 1 & 2
                 Level 3
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                 Level 6
                 Levels 7 & 8
                 Level 9
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Gray's Web Site
  Book of Time - Level 1

Age Self (Necromantic)

Range: 0
Components: V, S, M
Duration: Permanent
Casting Time: 3
Area of Effect: Caster
Saving Throw: None
Accuracy: +/- 5%

By use of this spell, the caster may age themselves by up to 10 years.

Timeskip (Alteration)

Range: Touch
Components: V, S, M
Duration: d6 segments plus 1 segment/level
Casting Time: 1
Area of Effect: Creature touched
Saving Throw: Neg.
Accuracy: Special

This spell causes the recipient to be teleported forwards in time for its duration. The material component is 1 grain of sand.

Book of Time - Level 2

Tell Age Other (Divination)

Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 1 Turn
Area of Effect: Creature touched
Saving Throw: Neg.
Accuracy: +/- 10%

This spell will determine the age of the recipient. The material component is 70 grains of sand.

Timebolt (Alteration)

Range: 60 yards + 10 yards/level
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: 1 or more creatures in a 10-foot cube
Saving Throw: None
Accuracy: Special

This spell is extremely similar to magic missile in all aspects except the effect. Each missile that hits a target causes that creature to be timestored for d4+1 segments, 10 such segments equal 1 full round. The timestore is a short teleport forwards in time. The material component is 1 grain of sand per missile.

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Book of Time Copyright © 1995 Andrew Neadley
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