| Degree |
Notes |
| Pure Schools |
| Mono |
One first level spell only. |
| Introduction |
Allows access to first level
spells only. |
| Minor |
Allows access to first through
third levels spells. |
| General |
Allows access to first through
sixth level spells. This is the highest level of
study allowed for bards. |
| Major |
Allows access to first through
ninth level spells. One bonus spell per spell
level up to third level. +1 (-1) on saves against
spells from school. +15% on chance to learn
spells from school. Ability to research spells
within school. Opposing schools cannot be held
higher than General. |
| High |
One bonus spell per spell level
up to sixth level. +2 (-2) on saves against
spells from school. +30% on chance to learn
spells from school. Only one High (Holistic or
Pure) specialisation is allowed and that cannot
be learned below 9th level. Opposing schools
cannot be held higher than Minor. Intelligence of
15 required, other school ability requirements
are raised to 18. |
| Grand High |
Two bonus spells per spell level
up to ninth level. +3 (-3) on saves against
spells from school. +50% on chance to learn
spells from school. Only one High or Grand High
(Holistic or Pure) specialisation is allowed and
that cannot be learned below 16th level. Spells
from opposing schools beyond 1st level may no
longer be learned. Intelligence of 18 required. |
| Holistic Schools |
| General Holistic |
Allows access to first through
ninth level spells. One bonus spell per spell
level up to third level. +1 (-1) on saves against
spells from school. +15% on chance to learn
spells from school. Ability to research spells
within school. Opposing schools cannot be held.
Note: Metamagic and Wild-magic are opposing
schools. |
| High Holistic
(Air, Earth, Fire, Water) |
One bonus spell per spell level
up to sixth level (plus the other general bonuses
to third). +2 (-2) on saves against spells from
school. +30% on chance to learn spells from
school. Only one High (Holistic or Pure)
specialisation is allowed and that cannot be
learned below 9th level. Wis 16 is required. |
Grand High (Air,
Earth, Fire, Water)
|
One bonus spell per spell level
up to ninth level. +3 (-3) on saves spells from
school. +50% on chance to learn spells from
school. Only one Grand High or High (Holistic or
Pure) specialisation is allowed and that cannot
be learned below 16th level. Int 16 and Wis 16
are required. |
High (Meta
or Wild)
|
As per High Holistic except that
Wis 16 is also required. |
| Grand High (Meta or Wild) |
As per Grand High Holistic
except that Int 18 and Wis 18 is also required. |
High Planer (Space,
Time)
|
As per High Holistic, except
both schools of this pair must already be held at
the General Holistic level. A bonus spell in each
is retained for 1st - 3rd level spells, and a
single bonus spell for the 4th - 6th spell levels
is acquired. Wis 16 is required. |
| Grand High Planer |
As per High Planer, except that
a single bonus spell for 4th - 9th spell levels
is acquired. Timelords need at least 18 Int and
18 Wis. |