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  Detecting and Searching
We do some detctive work to find Kithin. From him we get the map of Lozo. We also have our first encounter with Belektum and hear the Lay of the Dark Arms.

433 Lyvine 20: Everyone takes two weeks off.

During which time Heronimus, a priest of Ra from Borizna comes to see them. He is looking for a man named Kithin, as it seems are everyone else in New Figon. The Sunrise Guild want him, as do the Guild of Leaves. It transpires that he has just returned from Lozo and that he has some important information. Kithin is from the Empire and does not speak the local language.

People are looking for another man by the name of Pylof too.

Kelvor 6-8: Scry for Kithin. Scry for Pylof. - search the city.

Hector finds Kithin, In the custody of Corvo, a fight ensues. Hector is left for dead, and Kithin escapes in the confusion.

Everyone else spends the rest of the 8th searching the Grand Bazaar.

9: Set up a fake stall in the Bazaar.

Another group head off to the village of Coripp in Trumk forest.

11: Successfully scry Pylof at an inn East Harbour - get there too late.

Message arrives from the Temple of Ra.

The party are introduced to the Nexus of Ra - a larger, but private, system of gates between most major cities. Travel to the temple of Ra in Amarr, a city and port in the far north, smaller than New Figan. After much searching locate Kithin as he boards a ship. Board the same vessel and detain him.

13: Arrive at the port of Bink.
14: Arrive at Borizna port -- Trade Kithin's map for his freedom.

Take the Silverline Nexus - Borizna's own mini-nexus to the Temple of Ra in the greatest city of the known world Borizna.

Take the Ra Nexus to New Figon, John seizes the map and travels ethereally to his temple - the rest of the party are a little annoyed.

15: Attend a meeting with the Temple of Ra and the Knights of Ole.

The Temple of Ra agree to help free Tesphesus, once the prophesy of Kas is fulfilled. They state that they will oppose any attempt to free the city otherwise.

Gif and Ted start training.

Melvor 8: Leave New Figon on board the Pirate's Doom, under Captain Terrance. Sail north east
10: Arrive at Bel Telon, head north across the desert.

Ambushed by 21 goblins, and then another 30 in the night.

Akraan and Philip are fried by Everard.

12: Arrive at Ob Messim
13-15: Trek north west across the desert to Ob Gule
16: Trek north.
17: Trek north east to the oasis settlement of Im Fole.

Play some cards, Akraan becomes a wild mage.

18-21: Trek north, north west, and the two days west to Im Nole
22-24: Trek north past Ab Karingo, hit by 30 goblins with a shaman, lose guide and return south to the wells of Ab Karingo
25: Hire new guide and rest.
26-28: Trek north east to the wells of Ab Oz.
Lend 1: Head north west to the monastery.
2: Trek east to the oasis of Il Spu.
3-5: Trek north east to Il Yelsil
6-9: Trek east to Us Qin, meet Ali of the Tarishe. Loose Melkini guide.
10-12: Travel north east across the great desert, still, with Ali to Us Myne.
13-14: Descend to Us Pom, the desert gives way to scrub.
15: Take boat around lake to Us Feld - meet Belectum - He swears them to secrecy and tells them the "Lay of the Dark Arms"
16: Take boat across lake to Us Towl, trek south.
17: Trek south to Us Leidor
18-19: Trek south to Us Selemis, a port on the coast. Buy a boat.
20: Sail west along the coast to Us Dine, and then Us Kyle.
21-23: Sail south west along coast.
24: Sail east along the coast
25: Sail east, and the south west again.
26: Sail south west, still along coast.
27: Boat is attacked by a water elemental, John falls overboard and sinks.
28: Everard travels by box to the Temple of Horus in New Figon.

Boat carries on south west.

Lentiss 1: Sail west, arrive at Bel Telon - in the Melkini coastal strip.
2: Sail south west to Bel Sib
3-5: Sail south west to Salmon, Sudanos.
6: Sail south west to Gravot.
7-8: Sail south west to the isle of Pork.
9: Arrive at New Figon

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