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  A Dose of Worms
In an effort to raise money we decide to go in search of worm eggs. This proves to be more trouble than it was worth. We also explore an empty mage's tower.

433 Colombine 27: The rainy season is here, it has been raining for two whole weeks and everyone is bored. They take the Nexus to Suly and ride out to the east.
28: They are attacked by a very large and aggressive insect.
Desvine 2: Still riding east, they are attacked in the night by 13 ghouls, 7 are paralysed and John's gloves become magical.
3: 5 are still paralysed, but they press on to Brev.
5: Riding for the south they are attacked by two wyverns.
8: Skirt Suos and stay at the Midnight Shade Inn.
9: See the tower, ride past southwards.
10: Turn for the west.
11: Riding through some valleys between small hills, the Krethin Doles, they meet a farmer and get directions to where the worms are to be found. Meer, Akraan, Everard and Slightly go down the tunnel, scouting. They note that these tunnels are very wide. They get caught between two worms deep underground, it seems that these worms are very big indeed. They pick on the one which is blocking their escape. Slightly, Meer and Everard cast every spell they have at it, Akraan fires many arrows, but still it comes on. They retreat and desperately try to dig their way out, its impossible of course. Finally they no choice but to fight. Meer is killed, Akraan is knocked out, only the two pixies survive, but even they are trapped. After a couple of hours the others come to their rescue and Gif kills the other worm. Now they understand why these eggs are so expensive.
17: After travelling south they arrive at the town of Krethin. They meet with the Baron of Krethin and learn about a mysterious old mages tower which no one dare enter.
18: Explore the tower, Hector, Hart and a mote of light get lost, Everard gets trapped inside a glowing red force field.
20: Recover the ancient mage's ring and rescue Hector, Hart and the mote.
21: Rest up.
22: As the price for her Raise, Meer gets quested by the priests of Lintuok. Meer, Akraan, Fuligar, Hart and Hector set off for New Figon with the worms eggs.
28: They arrive at New Figon.
Lyvine 1: Having arrived back in West Port - New Figon from their exploits in Krethin Everard has been left behind trapped in a red glowing force-field. Akraan, Fuligar and Meer start training, Others begin research.
8: Research is completed.
11: Everard's Sepia Snake expires and he is then rescued Travel south west along the road from Krethin
12: Travel south west along the road from Krethin
13: Travel west along the road to the great river at West Ferry.
14: Board the Silver Carp (a barge) travel south passing Salmoon
15: Travel south down the river, Stay at Dirgeton
16: Travel south and then east along the canal, Stay at an Inn.
17: Travel south along the canal, Stay at another Inn
18: Travel south along the canal.
19: Travel south and east along the canal, arrive at West Port - New Figon

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