D&D Party Journal
Contents
Dungeons and Dragons
    What Is It?
    Campaign Overview
    Party Journal
        Calendar System
    Party Spell Library
    Party Reference
    Private Party Page
    Rule Expansions
    Site Map
    Guestbook
                          

Gray's Web Site
  Meer's Trouble With Cockatrice
Some trekking, during which Meer keep's getting petrified by cockatrice.

432 Lend 5: Go around the citadel, Forest Gate, Tanners hill etc., to East Harbour and head east out of the city. Road forks at a village called East Fork, south is Celi, on a peninsula. We continue along the coast road to Fann and the Corliss where we spend the night at the inn.
6: Carry on to Southsea. Leave the road and ride up a hill, meet a hill giant by the name of Jim. Spend the night at the foot of the hill.
7: Take the road north to Seltee.
8: Head north to a fork. Stalked by four large cats, increased pace, cats gave up. Find path off road to East. Follow path to forest. Met at forest edge by human male archer who leads us to village in forest called The Glade, a community dedicated to Osiris.
9: Leave The Glade and return to road. Continue North. Trees thin, ponds start appearing. More and more swamp ground to left (West). Camp on road. During the night attacked by multi-coloured scaled bird about 2' tall. Killed same.
10: Notice that there are many statues in the swamp. Kill four more cockatrices. Meer gets turned to stone from a bite. Kill the birds. Find the nest containing four eggs, electrum and 6 pieces of jewelery. Retreat south, carrying a stone merchant.
11: Arrive at Glade, there is nothing that the priests of Osiris can do.
12: Leave.
13: See forty goblins on the road, Ever and Ak go back to warn Glade. The priests of Osiris are not interested. They camp on road.
14: Ever and Ak rejoin the group. We circle around the goblin ambush. Run into another group of fifty goblins. We drop the merchant and gallop back to Seltee. A magic-user, attempting to de-petrify Meer, turns her temporarily blue.
15: Head south. Camp near Jim's Hill.
16: Pass through Southsea and on to Corlis.
17: Ride to the village of Fann, where we camp.
18: Back to New Figon, where Meer is destoned at the Guild of Metamagics. Valdis the Magnificent identifies the birds as cockatrice. Cost of attempt at de-petrification is one egg, other eggs put in party fund.
26: Leave again for Corlis.
27: Luch at Southsea, and camp at the foot of Jim's Hill.
28: Lunch at Seltee. Camp on road. John spots ~12 figures crossing the road left to right to the north. Ak scouts out on left side of road and spot ~12 figures on left side of road. This is the goblin ambush site. We move camp 2 miles south.
Lentiss 1: Ride around ambush and head north to the statues in the marsh, kill one cockatrice, Everard and John are down, Meer is turned to stone again. Retreat 10 miles.
2: Return slowly to Seltee.
3: Back down to Southsea.
4: Everard and Akraan stay in Southsea to build a dome shield and net, Gif and John take Meer back to New Figon.
5: Meer is depetrified, and they return to Southsea.
8: All ride back north to Seltee.
9: Return to the marsh. Erect the dome shield. Catch a cockatrice in the net and kill it.
10: Repair the net and kill another cockatrice.
11: Get through the marsh, arrive at a large river. See Hippos and then some Crocodiles waiting at a ford. Attempt to fool crocodiles with an illusion, works but confuses the horses too. Kill three crocodiles, though John and most of the horses are hurt.
13: John has now recovered, and he cures the horses.
14: Ride north and west, leave the river.
15: Arrive at the Melkini town of Besert. see our first camel. Decide to return to river.
16: Ride south west and reach the river.
17: Encounter nomads. Ride north west along river bank.
18: Try to cross the river, but its too wide. Everyone except Meer gets very muddy.
19-21: Ride west and then north west. Fight 13 goblins.

Previous | Top of Page | Next

 

Copyright © 1997-2000 Graeme Williams
Email: webmaster@gwilliams.org.uk