| 432 Lend 5: |
Go around the citadel, Forest
Gate, Tanners hill etc., to East Harbour and head east out of the city. Road forks
at a village called East Fork, south is Celi, on a peninsula. We continue along
the coast road to Fann and the Corliss where we spend the night at the inn. |
| 6: |
Carry on to Southsea. Leave
the road and ride up a hill, meet a hill giant by the name of Jim. Spend the night
at the foot of the hill. |
| 7: |
Take the road north to Seltee. |
| 8: |
Head north to a fork.
Stalked by four large cats, increased pace, cats gave up. Find path off road to
East. Follow path to forest. Met at forest edge by human male archer who leads
us to village in forest called The Glade, a community dedicated to Osiris. |
| 9: |
Leave The Glade and return
to road. Continue North. Trees thin, ponds start appearing. More and more swamp
ground to left (West). Camp on road. During the night attacked by multi-coloured
scaled bird about 2' tall. Killed same. |
| 10: |
Notice that there are many
statues in the swamp. Kill four more cockatrices. Meer gets turned to stone from a
bite. Kill the birds. Find the nest containing four eggs, electrum and 6 pieces of
jewelery. Retreat south, carrying a stone merchant. |
| 11: |
Arrive at Glade, there is
nothing that the priests of Osiris can do. |
| 12: |
Leave. |
| 13: |
See forty goblins on the
road, Ever and Ak go back to warn Glade. The priests of Osiris are not
interested. They camp on road. |
| 14: |
Ever and Ak rejoin the group.
We circle around the goblin ambush. Run into another group of fifty goblins. We
drop the merchant and gallop back to Seltee. A magic-user, attempting to de-petrify
Meer, turns her temporarily blue. |
| 15: |
Head south. Camp near Jim's Hill. |
| 16: |
Pass through Southsea and on to Corlis. |
| 17: |
Ride to the village of Fann, where we camp. |
| 18: |
Back to New Figon, where
Meer is destoned at the Guild of Metamagics. Valdis the Magnificent identifies
the birds as cockatrice. Cost of attempt at de-petrification is one egg, other
eggs put in party fund. |
| 26: |
Leave again for Corlis. |
| 27: |
Luch at Southsea, and camp
at the foot of Jim's Hill. |
| 28: |
Lunch at Seltee. Camp on
road. John spots ~12 figures crossing the road left to right to the north. Ak
scouts out on left side of road and spot ~12 figures on left side of road. This
is the goblin ambush site. We move camp 2 miles south. |
| Lentiss 1: |
Ride around ambush and
head north to the statues in the marsh, kill one cockatrice, Everard and John
are down, Meer is turned to stone again. Retreat 10 miles. |
| 2: |
Return slowly to Seltee. |
| 3: |
Back down to Southsea. |
| 4: |
Everard and Akraan stay in
Southsea to build a dome shield and net, Gif and John take Meer back to New Figon. |
| 5: |
Meer is depetrified, and they return to Southsea. |
| 8: |
All ride back north to Seltee. |
| 9: |
Return to the marsh.
Erect the dome shield. Catch a cockatrice in the net and kill it. |
| 10: |
Repair the net and kill another cockatrice. |
| 11: |
Get through the marsh,
arrive at a large river. See Hippos and then some Crocodiles waiting at a ford.
Attempt to fool crocodiles with an illusion, works but confuses the horses
too. Kill three crocodiles, though John and most of the horses are hurt. |
| 13: |
John has now recovered, and he cures the horses. |
| 14: |
Ride north and west, leave the river. |
| 15: |
Arrive at the Melkini
town of Besert. see our first camel. Decide to return to river. |
| 16: |
Ride south west and reach the river. |
| 17: |
Encounter nomads. Ride north
west along river bank. |
| 18: |
Try to cross the river, but its too
wide. Everyone except Meer gets very muddy. |
| 19-21: |
Ride west and then north west. Fight 13 goblins. |