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Troll Trouble up North
With some
members of the party doing research and training, a small
adventure presents itself. We need the money and trolls
have treasure, and after all, we can handle a dozen or so
trolls. Didn't turn out that simple in the end.
| 436 Melvor 13: |
Meer goes to visit Marge. Hears
of troll trouble up north. |
| 16: |
Meer returns. Party, minus Gif,
Willos and Trevok and Aaron go to tackle trolls. |
| 18: |
The village of Arbor Grand.
North. 3 trolls. Quarter runs away, John follows
-- both get lost. Erkun, Meer and Slightly go to
find them. 3 trolls attack Akraan, Philip,
Fulligar, Hart and Everhard. Find lair with force
field. All of us go in (except Quarter and John
who are still lost). Attacked by invisible
creature. Lots of burning hands hit
gorilla, Akraan and Hart from party panic.
Gorilla goes down. Hart goes down. Akraan goes
upside down. Fulligar goes down. Everhard dead.
Phil down. Rest out. Camp outside. Sleep. 3
trolls attack on middle watch (Meer, Erkun and
Akraan). Akraan down, Erkun down. Fulligar dead,
rest of party wake up. All but Quarter, John, and
Meer down. Burn trolls. Rest of night OK. |
| 19: |
Gems. Statue of horse, nice
chair, furs, 2000 coins, plates and a painting
for our troubles. Back to Arbor Grand. |
| 22: |
New Figon. Everhard raised for
free. Sold bits for 3K |
| 23: |
Akraan raised. Akraan goes to
Ole to help Gif with spell research. |
| Lend 17: |
Everhard out of training. |
| 20: |
Meer out of training. Ted
finishes fighter training and starts to learn how
to swim. |
| 23: |
Rodick can now swim. |
| 27: |
Aaron finishes something. |
| Lentiss 9: |
Philip finishes something. |
| 17: |
Akraan finishes training. |
| 27: |
Ted finishes learning how to
swim. |
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