Astro

A popular defence of the 1NT opening. The calls are:

Double shows at least 13-14 high card points and a decent 5+ card suit
2C shows at least 4 hearts and another suit
2D shows at least 4 spades and another suit
2H  2S,  3C  3D are all natural, but limited, due to the failure to double

Note: With 5-4 or 4-5 in the majors, use the bid that guarantees the 4-card suit!

After a double advancer can assess the side's defensive potential and pass if he has a good 8 or more points.�Otherwise, he bids 2C as an artificial waiting bid, and doubler will then bid his suit.�Or pass if the suit is clubs.�Advancer can alternatively bid a decent 6-card or longer suit that can play opposite a singleton.

After�2C, or 2D, bidding 2 of the implied major usually promises 4 or more cards. Otherwise, advancer makes the artificial bid of 2D over 2C, and 2H over 2D. If that turns out to be Astro bidder's long suit, he passes. Jumps by advancer are invitational.